Staff, uncommon (requires attunement by a Druid)

This staff has 2 charges. While holding it, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC and spellcasting ability modifier: cure wounds (1 charge per spell level, up to 2nd) or lesser restoration (2 charges).

The staff regains all charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff explodes in a flash of light, lost forever. All creatures within 5 ft must make a Dexterity save (DC 12). On a fail, they take 1d6 piercing damage.

Notes: A staff that once belonged to Yester, the ancient Druid of the lands o Barovia. , Druid, Healing

Item Tags: Healing

ClauzX22

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