An adamantium arrow with a slightly golden tinge, this metal ammunition is very light and apparently built for flight. Although one end appears to be an arrowtip and the other end fletchings, this is one solid piece of metal and cannot be nocked into any kind of weapon.
Once attuned to this arrow, the wielder has complete telepathic control over it, as long as the creature is conscious. As a bonus action, the arrow can be lifted into the air, where it gains a flying speed of 80 and glows red. The arrow cannot be willed to go beyond 100 feet of its wielder, and if it is somehow separated by more than a mile, it becomes automatically unattuned. The arrow can be grabbed or commanded to drop as a free action, after which, it loses its fly speed and stops glowing.
As an action, the wielder can melee attack with the arrow. As a melee weapon, it deals 2D4 piercing damage. If the arrow is flying, the wielder can use its action to make up to a number of attacks equal to its proficiency to up to that number of creatures within its range. The attacks automatically hit their targets. As a ranged weapon, it deals 3D4 piercing damage per attack that ignores immunity and resistance.
While wielding this arrow, you may use it as a familiar, an arcane or druidic focus, or a bardic tool. Being attuned to this arrow grants the wielder an extra bardic inspiration or an extra channel divinity. Additionally, the wielder gains proficiency in insight, perception, and intimidation.
Notes: Proficiency: Insight, Proficiency: Perception, Proficiency: Intimidation, Melee Weapon Attack: Piercing, Ranged Weapon Attack: Piercing
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