You have a +2 bonus to attack and damage rolls made with this magic weapon.
Each dagger knows the place of the other, and once per day the dagger has 4 charges.
By throwing one of the daggers, you can teleport up to its range as an action.
This will expend one of it's charges.
Proficiency with a Dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.
Notes: Bonus: Magic, Damage, Combat, Finesse, Light, Thrown, Nick
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