Weapon (dagger), artifact

This weapon can only be obtained from a Poison Dragon's hoard. Roll a d20 using perception, and the DC is 20. After you obtain the dagger, you gain the following benefits:

-This weapon has a base attack of 1d10. It a pretty big dagger.

-You can not be charmed, stunned, or be affected by illusion spells of 4th level and lower.

-Like a viper, the blade has a naturally forming poison, though you are unsure how. On a hit, it deals 1d8 poison and acid damage. The target must make a constitution save equal to your current AC, and on a fail they are stunned and have the poisoned condition.

-You can hide easily withing the shadows and foliage. In dim light, you are perceived as if you are in complete darkness, meaning you can not be seen unless a perception check is made against you. In a forest or jungle, you can make a survival roll to hide, and on a natural 20 you become invisible in the foliage. Otherwise, an enemy can make a perception check to try and find you.

-Once per long rest, you can hone the spirit of the viper to assassinate a creature. When you make an attack against any being, you may choose to activate this ability. The creature must make a con save, on fail and below 100 hp they immediately die. If they fail, but have more than 100 hp, they take 12d6 poison damage. On success, they take half damage.

-Reptile kinship: Every reptilian recognizes the blade you possess, this include Yuan-Ti, Dragons(or subspecies of them), Lizard-Folk, etc. They will most likely help you if you ask them, but Dragons will not. Dragons will not harm you, but they will not help you either, their subspecies aren't like this however.

Proficiency with a Dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.

Notes: Finesse, Light, Thrown, Nick

Navarr12345

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