Each of the quiver's three compartments connects to an extradimensional space that allows the quiver to hold numerous items while never weighing more than 2 pounds. The shortest compartment can hold up to sixty arrows, bolts, or similar objects. The midsize compartment holds up to eighteen javelins or similar objects. The longest compartment holds up to six long objects, such as bows, quarterstaffs, or spears.
On each of your turns, you can use a bonus action to make one attack with a weapon that uses ammunition from this quiver. Each time you make a ranged attack, your quiver magically replaces the piece of ammunition you used with a similar piece of non magical ammunition. Any ammunition created in this manner disintegrate after an hour of being away from the quiver.
Additionally while wearing this quiver, you can use a bonus action to cast the hunter's mark spell with it at 3rd level. The Ranger's Quiver can't be used this way again until the next dawn.
Notes: Ranger, Utility, Container
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