The Sacrifice is two handed magical killing machine.
It is made from the skeletal remains of Kraag Gloomstalker, the son of the goblin necromancer Kurgen Gloomstalker.
The item is CURSED, woooooooooo!
The Sacrifice uses the souls of its fallen foes to inflict damage to your enemies. You will only get up to 6 shots per day with this item as you must roll 1d6 to see how many souls will be willing to help you defeat your foe. There no reloading.
You collect souls by defeating your enemy on the battlefield, but it is not that simple as you will have to make roll for them using 1d20
20= You gain 1d6 Necrotic damage to your next shot.
11 to 19= Success
2 to 9= Failure
1= You take 1d6 Necrotic damage and also lose the same in max HP (This will increase by an extra 1d6 for every level and is only cured by Lessor Resturation)
With the Sacrifice you will get advantage on intimidation and you also deal 1d4 of Necrotic damage, on the downside you have disadvantage on saving throws.
This killing machine also allows you to cast Create Undead.
It’s up to you to decide whether a character has proficiency with a firearm. Characters in most D&D worlds wouldn’t have such proficiency. During their downtime, characters can use the training rules in the Player’s Handbook to acquire proficiency, assuming that they have enough ammunition to keep the weapons working while mastering their use.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.
Notes: Advantage: Intimidation, Disadvantage: Saving Throws, Damage: Necrotic, Weapon Property: Range, Weapon Property: Two-Handed, A sacrifice must be made to attune to this weapon., Range, Two-Handed, Ammunition (Firearms), Reload, Sap
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6/26/2021 12:32:46 PM
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6/26/2021 12:38:47 PM
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