Weapon (greatsword), artifact (requires attunement)

This curved, hook-like sword is made of magical metal that is resistant to all forms of decay. The hilt contains a small hourglass that can spin freely so as to start it. The hourglass contains sand that always flows in the opposite direction of gravity. When the hourglass is flipped, time is stopped for one minute, until the sand all flows back to the top of the hourglass.

- The sword deals 4d6 necrotic damage. When the sword is used to attack non-magical inanimate objects, it deals double damage.
- If you are attuned to the sword, you can expend one of the sword's 10 charges as an action to flip the hourglass to pause time for 1 minute. Only the one attuned to the weapon can move freely while time is stopped. If you use this sword to attack a creature while time is stopped, time will start moving once again after that attack. After a long rest, 5 charges are regained.
- When you kill a creature with this weapon, their body immediately disintegrates.
- If you are attacked by a creature, you can spend 2 charges as a reaction to quickly pause time for 6 seconds. You can spend a turn during those 6 seconds, but time will immediately restart after those 6 seconds are up.
- You can spend 5 charges to spin the hourglass as an action. Doing so will grant you the effects of the foresight spell. 

Proficiency with a Greatsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Graze. If your attack roll with this weapon misses a creature, you can deal damage to that creature equal to the ability modifier you used to make the attack roll. This damage is the same type dealt by the weapon, and the damage can be increased only by increasing the ability modifier.

Notes: Replace Damage Type: Necrotic, Damage: Necrotic, Bonus: Magic, Heavy, Two-Handed, Graze

Previous Versions

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7/1/2021 11:17:33 PM
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LogicWizard

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