This shield is reminiscent of folded dragon wings in the shape of a bulwark, the leather straps on the inside of the shield expand depending on whether they're wrapped around a forearm or over the shoulders like a pack. While wielding this shield, you have a +1 bonus to AC. This bonus is in addition to the shield's normal bonus to AC.
If this shield is otherwise not equipped, it's secondary abilities function if it is strapped to the back of the user.
This shield has three charges and regains 1d4 -1 expended charges daily at dawn. If you expend the last charge or the total amount of charges remaining equals zero, the shield blackens and becomes nonmagical permanently.
3/day,: The subject can tread on air as if walking on solid ground for 10 minutes. [Ref. Airwalk, Pathfinder 1st Ed.]
Moving upward is similar to walking up a hill. The maximum upward or downward angle possible is 45 degrees, at a rate equal to half the air walker’s normal speed.
A strong wind (21+ miles per hour) can push the subject along or hold it back. At the end of a creature’s turn each round, the wind blows the air walker 5 feet for each 5 miles per hour of wind speed. The creature may be subject to additional penalties in exceptionally strong or turbulent winds, such as loss of control over movement or physical damage from being buffeted about.
Should the spell duration expire while the subject is still aloft, the magic fails slowly. The subject floats downward 60 feet per round for 1d6 rounds. If it reaches the ground in that amount of time, it lands safely. If not, it falls the rest of the distance, taking 1d6 points of damage per 10 feet of fall. Since dispelling a magic ability effectively ends it, the subject also descends in this way if the air walk ability is dispelled, but not if it is negated by an antimagic field.
Shields require the Utilize action to Don or Doff. You gain the Armor Class benefit of a Shield only if you have training with it.
Notes: Bonus: Armor Class, by a Martial class or Spellcasting class with Shield Proficiency., Combat, Warding
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