A metal flail with the head of a wolf as its ball. When attacking a creature with this weapon, you can awaken the wolf's head, forcing it to bite down on your opponent, doing so restrains the target in exchange for the damage that would be dealt, until the end of your next turn, or until you drop the flail. Doing so uses a charge.
The Flail has 3 charges that reset at dawn.
This Flail is considered a magical item.
Proficiency with a Flail allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.
Notes: Sap
Previous Versions
Name | Date Modified | Views | Adds | Version | Actions |
---|---|---|---|---|---|
3/28/2021 9:01:52 PM
|
2
|
0
|
--
|
Coming Soon
|
|
7/19/2021 4:57:20 PM
|
3
|
0
|
--
|
Coming Soon
|
Comments