Weapon (trident), artifact (requires attunement by a Creature submerged with it underwater for and hour)

A single straight bone handle coming to form a jagged 3-pronged head. All held together with leather and sinew. This trident is cold to the touch. It used to belong to an actual demon that traversed the vast blue waters with his demonic crew. 

  • You can add 1 to all attack and damage rolls made with this weapon as well as deal an extra 2d6 cold damage on hit
  • When a creature takes damage from this they must succeed on a CON save or receive 1 point of exhaustion. The DC for this starts at 10 but increases by 1 every time its hit. All effects (including modifiers to the DC) disappear in an hour. A creature automatically succeeds on its saving throw if it can breath underwater or doesn't need to breath. 

Proficiency with a Trident allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Topple. If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition.

Notes: Creature submerged with it underwater for and hour, Thrown, Versatile, Topple

8BitBlaze

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