An axe made with heart of the great forest fathers of the feywild, the blade was forged by the Concord of the Dryads and is only awarded in times of great trouble.
Blessed Bronze. Weapon attacks with this weapon deal an additional 1d10 Force damage
Forest Guardian. While Attuned to the weapon the wielder gains the following effects
- Moon Warrior. resistance to Blugeoning, Piercing, Slashing Damage from non-magical weapons
- Forest Walker. The creature is under the permanent effects of the Tree Stride spell.
- Keen Smell. The user has advantage on Wisdom (Perception) that rely on Smell
- Shapechanger. The User can use its action to polymorph into a Large bear-humanoid hybrid or into a Large bear, or back into its true form, which is humanoid. Its statistics, other than its size are the same in each form. Any equipment it is wearing or carrying is transformed. It reverts to its true form if it dies.
Multiattack. In bear form, the werebear makes two claw attacks. In hybrid form, it can attack like a bear or a humanoid.
Bite (Bear or Hybrid Form Only). Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) piercing damage. If the target is a humanoid, it must succeed on a DC 14 Constitution saving throw or be cursed with werebear lycanthropy.
Claw (Bear or Hybrid Form Only). Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage.
Planter. While Attuned to the weapon the wielder can sacrifice Hit Points to create a forest with the following effects
- 10 HP- creates a large tree
- 20 HP- creates a forested area in a 20ft x 20ft square
- 50 HP- Creates a forested area in a 100ft x 100ft square
- 100 HP Creates a forested area in a half mile a side square
- 200 HP Creates a forested area 2 miles a side square
- If a creature drops to zero (0) hit points while creating a forest using this effect the soul of the creature creates a Treant containing all of the memories of the creature, as a result no ressurection spells will work on the creature until the Treant is killed
Alert- While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can’t be surprised, except when incapacitated by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.
Proficiency with a Greataxe allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Cleave. If you hit a creature with a melee attack roll using this weapon, you can make a melee attack roll with the weapon against a second creature within 5 feet of the first that is also within your reach. On a hit, the second creature takes the weapon’s damage, but don’t add your ability modifier to that damage unless that modifier is negative. You can make this extra attack only once per turn.
Notes: Damage: Force, Advantage: Initiative, Bonus: Melee Weapon Attacks, Resistance: Bludgeoning, Piercing, and Slashing from Nonmagical Attacks, Damage, Detection, Combat, Heavy, Two-Handed, Cleave
Previous Versions
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