This modest-looking weapon is presented to good folk who have provided special services to Yondalla.
You gain a +1 bonus to attack and damage rolls made with Yondalla's Favor. While the dagger is on your person, you also gain a +1 bonus to saving throws. Additionally, you gain advantage on your stealth checks.
Luck. If the dagger is on your person, you can call on its luck (no action required) to reroll one attack roll, ability check, or saving throw you dislike. You must use the second roll. This property can't be used again until the next dawn.
Warning. This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can’t be surprised, except when incapacitated by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.
Proficiency with a Dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.
Notes: Bonus: Magic, Bonus: Saving Throws, Advantage: Initiative, Advantage: Stealth, good-aligned creature, Finesse, Light, Thrown, Nick
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