You gain a +3 bonus to attack and damage rolls made with this magic weapon. You also deal an additional 1d8 poison damage.
While holding this dagger, you can use an action to expend 1 of its 5 charges to cast charm person at 3rd level (save DC 15).
If this weapon is used alongside The Thorn, both weapons deal an additional 1d8 poison damage.
The dagger regains 1d4+1 charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the dagger becomes a red rose.
Proficiency with a Dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.
Notes: Damage: Poison, Damage: Poison, Damage, Control, Debuff, Combat, Finesse, Light, Thrown, Nick
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