Weapon (dagger), very rare
You have a +1 bonus to attack and damage rolls made with this magic weapon.
This knife may only be used as a ranged weapon. It deals 1d6 piercing damage on a hit.
When an enemy is hit by this knife it suffers the following effects:
- The enemy must make a Constitution Saving throw (DC 15) or be wounded. When wounded, an enemy takes 1d6 radiant damage at the start of its turn (unless it is a construct). If wounded from a critical hit, this becomes 2d6.
- The next attack roll that you make against this enemy is made at advantage.
Proficiency with a Dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.
Notes: Bonus: Magic, Damage, Combat, Finesse, Light, Thrown, Nick
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