This bright white length of cloth is 2 feet wide and 6 feet long with an opening in the middle for your head to fit thru and is worn like a poncho over clothing or armor. The front is emblazoned with a bright red cross on the front and back. The vestment is permanently enchanted with a mending and prestidigitation spell which keeps it always clean and repairs any minor rips or tears. Due to its bright white and red colors, any attempts to hide is done at a disadvantage. The vestment grants the wearer the ability to lay hands like a paladin to heal a total of 15 hit points throughout the day. The vestment resets to the full available 15 hit points every morning. Once a day, the wearer can shout out the command word "Medic" to grant himself the effects of a sanctuary spell. For one minute, any creature who targets the wearer of the vestment with an attack or with a harmful spell must first make a Wisdom saving throw DC 15. On a failed save, the creature must choose a new target or lose the attack or spell. This effect doesn't protect the wearer from area effects, such as the explosion of a fireball.
If the wearer makes an attack, casts a spell that affects an enemy, or deals damage to another creature, the effect of sanctuary ends.
Notes: The vestment must be worn for an hour before a player can use any of it's powers.
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