Weapon (greatsword), legendary (requires attunement by a ..)

You have a +3 bonus to attack and damage rolls made with this magic weapon.

The godsword has 3 charges. When you make an attack with it, you can attempt to perform a swift thrust, causing magical ice to form around the creature. If the attack hits, the creature takes an extra 2d6 cold damage, it must succeed on a DC 18 Strength saving throw or be restrained by the ice for 1 minute, and a charge is consumed. The creature can use an action to repeat the saving throw or another creature can make a DC 18 Strength check, ending the effect on a success. The godsword regains 1d3 expended charges daily at dawn.

This weapon is created by attaching a Zamorak hilt to a godsword blade. Once complete, the sword takes on its new appearance. The blade red and black and is decorated with several spikes. It is marked with the symbol of Saradomin on its pommel

Proficiency with a Greatsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Graze. If your attack roll with this weapon misses a creature, you can deal damage to that creature equal to the ability modifier you used to make the attack roll. This damage is the same type dealt by the weapon, and the damage can be increased only by increasing the ability modifier.

Notes: Bonus: Magic, .., Damage, Combat, Heavy, Two-Handed, Graze

Item Tags: Damage Combat

FG4NATE

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