This Hammer has +1 bonus to attack and damage rolls, and deals 1d8 of bludgening damage when used melee, and 1d6 when used range (30/120 ft.).
When used as a throwing weapon, this Hammer can deal an extra 2d6 of one of the following elements: radiant, necrotic, fire or cold. The element can be changed once per short rest.
The user can use strengh in ranged attack rolls.
Proficiency with a Warhammer allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Push. If you hit a creature with this weapon, you can push the creature up to 10 feet straight away from yourself if it is Large or smaller.
Notes: Bonus: Melee Attacks, Damage: Fire, Damage: Radiant, Damage: Necrotic, Damage: Cold, Bonus: Ranged Attacks, Damage: Bludgeoning, Bonus: Magic, Versatile, Push
Comments