Weapon (greatsword), artifact (requires attunement by a Warlock pact with Fenrir attunes weapon upon pact completion)

Eruptive Claw:

When summoned, Young Wolf's Howl allows the user to turn all Eldritch Blast damage to Slashing, Cold, or Fire damage. If the Warlock attuned to the blade is able to stab it into the ground, once per day, it can cause an eruption of lava under any one creature within 60 feet, dealing fire damage equal to the user's HP missing. If the user is at full HP, the user may sacrifice the amount of HP desired for the damage. If the target is killed, the user can regain HP equal to half (Rounded up) of the damage dealt to the target. 

Ragnarok (Awoken)

Melee attacks with this weapon deal an additional 1d6 fire damage. When attacking with advantage, the bonus fire damage changes to cold damage as the blade ices over. If the wielder hits a melee attack with this weapon that includes cold damage, the target must make a DC 15 Wisdom Save or become frightened of the wielder, and use their entire next turn trying to get as far away from the wielder as possible. 

Pack Leader: 

If an enemy creature that is frightened by the effects of Ragnarok or is under the effects of Hexblades Curse is killed by the attuned wielder, the wielder can choose one ally to use their reaction to move the walking speed of the killed target. If the moving ally takes damage from opportunity attacks during their reaction movement, the wielder splits the damage with the moving ally. 

Curse: Lycanthropy - Controlled Level 1

If the attuned creature falls to 0 HP, it turns into a Werewolf of Fenrir and attacks the nearest living creature. When transformed, all creatures that are not allied to Fenrir are considered hostile. The wielder can only revert to their original form if reduced to 0 HP or by a Greater Restoration Spell of equal magical effect. When controlled at level 1, you may choose to go into this form when hitting 0 hit points.

Proficiency with a Greatsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Graze. If your attack roll with this weapon misses a creature, you can deal damage to that creature equal to the ability modifier you used to make the attack roll. This damage is the same type dealt by the weapon, and the damage can be increased only by increasing the ability modifier.

Notes: Bonus: Magic, Damage: Fire, Warlock pact with Fenrir attunes weapon upon pact completion, Heavy, Two-Handed, Graze

MurphDawg

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