Weapon (longsword), artifact (requires attunement by a Once you reach level 10, the Sacred Fist awakens and attunes to you. )

You have a +2 bonus to attack and damage rolls made with this magic weapon.

Once you are attuned to The Sacred Fist, You are able to access its innate power. You gain access to Sacred damage. Sacred damage cuts through all resistances and immunity. The power of of the gods flow through this weapon and you. When you attack with The Sacred Fist, you do an extra 3d10 sacred damage. Once the target is hit, it is marked by your sacred power. Once per day you can call upon the power of that which is sacred and for thirty seconds, you can create an aura, which reaches out 30ft. All allies in your aura regain half of their max hit points. 

The Sacred Fist will grow in power as you grow in power 

Proficiency with a Longsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.

Notes: Bonus: Magic, Damage: Bludgeoning, Once you reach level 10, the Sacred Fist awakens and attunes to you. , Damage, Combat, Versatile, Sap

Item Tags: Damage Combat

AndrewThompson1997

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