A golden, long-handled sickle that has the ability to turn into any golf club.
Transform Your mental connection with the sickle allows you to change the weapon from club-form to sickle-form at will a bonus action. Either form delivers 1d8 bludgeoning or slashing damage respectively. Without attunement, you can't figure out how to properly transform the sickle and you deal 1d4 slashing damage. You also get advantage and proficiency on all golf related skill checks.
Blink As a bonus action, you can chose to teleport up to 10 feet of your current location by entering and exiting an instantaneous black cloud of smoke created by your sickle. The black smoke does not linger and using this feature does not provoke an attack of opportunity.
Proficiency with a Sickle allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.
Notes: Damage: Bludgeoning, Damage: Slashing, Damage: Slashing, Sorcerer or Bard only , Light, Nick
Previous Versions
Name | Date Modified | Views | Adds | Version | Actions |
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9/28/2021 9:02:50 PM
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8
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0
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1.0
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Coming Soon
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