Weapon (warhammer), legendary (requires attunement by a Requires attunement by a Paladin.)

This hammer is pictured with a taijitu on either side of the hammer and has 3 gold and purple rings on the handle. You gain a +3 bonus to attack and damage rolls made with this magic weapon. This weapon has 3 settings. You can use a bonus action to speak one of 3 command words to access one of the 3 settings this thrower has, on top of  its base damage stats. Additionally, if any creature not attuned to this weapon tries to pick up the hammer, they must make a charisma-saving throw equal to your spell save DC. On failed save, the weapon is impossible for them to pick up until the next dawn. 

Damage: 1d8/1d10

Damage Type: Magical Bludgeoning

Modifiers: Weapon Attacks +3, Weapon Damage +3

Properties: Range, Thrown, Versatile

Range: 20/60

Weight: 2

Gravity’s Curse: The first command word causes the hammer to harness the power of gravity. While using the thrower in this way, when a creature is hit with this weapon, the creature and each creature within 5ft of it must make a strength saving throw equal to your spell save DC. On a failed save, the movement speed of each creature affected  is halved until the beginning of your next turn.

Divinity Unbound: The second command word allows you to, on a hit,  cast a spell on a creature as if you were within 5ft of it. (Note: if the spell is a healing spell, the creature hit with the hammer still takes the base damage dealt by the thrower).

Survival of the Fittest: The third command word allows you to add a damage type of your choice on top of base damage. Additionally you gain resistance to the chosen damage. These effects last until the beginning of your next turn. (Note: if you are already resistant to your chosen damage type, you do not gain extra resistance)

Proficiency with a Warhammer allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Push. If you hit a creature with this weapon, you can push the creature up to 10 feet straight away from yourself if it is Large or smaller.

Notes: Requires attunement by a Paladin., Versatile, Push

isaacrucker99

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