This +1 dagger is made from the tooth of an ancient sandwurm, wrapped in leather made from it's hide. It is razor sharp. If drawn, the the dagger must draw blood before being re-sheathed, or the wielder suffers 1d4 slashing damage from cutting across their palm.
On a hit with this weapon, the target takes an extra 2d4 piercing damage and 2d4 lightning damage. It has three charges of this ability that reset each day at dawn.
While you wield this weapon, you also have resistance to the relevant damage type. If the dagger is left more than 30 feet away from you, it turns to dust, unless it has been treated for storage.
Proficiency with a Dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.
Notes: Damage: Lightning, Damage: Piercing, Damage: Natural Attacks, By a Rogue or Desert Race, Finesse, Light, Thrown, Nick
Previous Versions
Name | Date Modified | Views | Adds | Version | Actions |
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11/17/2021 3:42:08 AM
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152
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2
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0.0.1
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Coming Soon
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