Weapon (greatsword), rare (requires attunement)

This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can’t be surprised, except when incapacitated by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.

Zulfiqars are great curved longswords used by Al’Qadim knights sworn to protect the resident djinni-mages called Sha’irs. 

Proficiency with a Greatsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Graze. If your attack roll with this weapon misses a creature, you can deal damage to that creature equal to the ability modifier you used to make the attack roll. This damage is the same type dealt by the weapon, and the damage can be increased only by increasing the ability modifier.

Notes: Advantage: Initiative, Weapon Property: Finesse, Ignore Weapon Property: Heavy, Detection, Utility, Combat, Heavy, Two-Handed, Graze

Item Tags: Detection Utility Combat

IudexVena

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