Weapon (scimitar), uncommon (requires attunement)

"A ranger's best friends"

- Shaleel Celenor, captain of the Woodfguard

 

You gain a +1 bonus to attack and damage rolls with this weapon and while attuned you can speak, read and write Elven and gain darkvision out to a range of 60 feet.. In the scimitars form, there are two scimitars.

 

Elven Superiority: You gain a sense of superiority. You can reroll a Persuasion check agains a non-elven humanoid race. You can use this ability twice per day, and regain the ability to do so at dawn.

 

Two-in-one: You can use a free action once per turn while holding these scimitars to fuse them into a short bow. The short bow uses the same bonuses as the scimitars and creates its own magical arrows. The arrows dissapear after beigns shot, whether they hit or not. In order to use the bonus action attack of two-weapon fighting, the Siblings must be in their scimitar shape and you must have made at least one melee attack with it during this turn with your action.

While holding one of the scimitars you always know the direction of the other as long as it is in the same dimension as you and you can use a bonus action to summon either form other dimensions.

 

Credit: @thefantasticemporium

 

Proficiency with a scimitar allows you to add your proficiency bonus to the attack roll for any attack you make with it.

Proficiency with a Scimitar allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.

Notes: Bonus: Magic, Finesse, Light, Nick

Ezora_Fathom

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