Weapon (greatclub), legendary (requires attunement)

This thin but very sturdy wooden club was found in an old shed made of white stone and a thin metal roof. The club was surrounded with some odd looking leather armor and leather gloves that are all left handed. Its faded name was written on the side of the club with.

You have a +3 bonus to attack and damage rolls made with this magic weapon. After a successful attack on a target, the target gets pushed back 5 feet regardless of its size. If a ranged attack targeting you gets a 1 - 5 on the roll, you can use your reaction to whack the attack away from you. Then roll a d6. On a 6, make an attack roll with the magic weapon for the attack to go back to the attacker as though it originated from you, turning the attacker into the target.

Proficiency with a Greatclub allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Push. If you hit a creature with this weapon, you can push the creature up to 10 feet straight away from yourself if it is Large or smaller.

Notes: Bonus: Magic, Damage, Combat, Two-Handed, Push

Item Tags: Damage Combat

BahrrennDrakke_

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