Weapon (sickle), legendary (requires attunement by a A sickle that steals the life of any living thing and brings it back to the user in years and if necessary healing wounds.)
A sickle that steals the life of any living thing and brings it back to the user in years and if necessary healing wounds.
Proficiency with a Sickle allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.
Notes: Immunity: Necrotic, Paralyzed, A sickle that steals the life of any living thing and brings it back to the user in years and if necessary healing wounds., Light, Nick
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