An axe handed down from the heavens to those chosen to carry the words of the gods through the mortal realms.
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You have a +2 bonus to attack and damage rolls made with this magic weapon.
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While Attuned to World Slayer the following effects are applied:
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World Slayer has 3 charges. While holding it, you can use an action to expend 1 or more of its charges to cast one of the following spells (using the Spell DC of the caster). A spell cast in this way can be heard by all creatures within 120ft, and spells can only be cast in environments in which sound can be made.
- 1 Charge: Lightning Bolt, Call Lightning
- 3 Charges: Chain Lightning
World Slayer regains all of its charges after a short or long rest.
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Ability Score Improvements:
Set Charisma: 23
Set Strength: 23
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On Hit:
After successfully landing a hit on an enemy you may spend one charge from World Slayer to add 2d6 Thunder damage to your damage roll.
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Proficiency with a Greataxe allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Cleave. If you hit a creature with a melee attack roll using this weapon, you can make a melee attack roll with the weapon against a second creature within 5 feet of the first that is also within your reach. On a hit, the second creature takes the weapon’s damage, but don’t add your ability modifier to that damage unless that modifier is negative. You can make this extra attack only once per turn.
Notes: Bonus: Magic, Set: Strength Score, Set: Charisma Score, Damage: Slashing, Damage: Thunder, Damage, Combat, Heavy, Two-Handed, Cleave
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