Armor (plate), very rare (requires attunement)

This armor is made of the remains of Xorn, and is capable of tapping into their residual elemental energies. While a creature is attuned and wearing the armor, they gain the following benefits:

Despite being heavy, this armor is relatively quiet. No disadvantage on normal Dexterity(Stealth) checks.

Earth Glide: This armor has 3 charges: As a bonus action, a creature can move through nonmagical, unworked earth and stone. While doing so, they wont disturb the material they move through. Creatures that are inside terrain cannot take actions or cast spells; They can only make movement actions, including double movement.  A creature can stay in terrain for up to 1 minute before being forced out onto the closest open space. Charges reset after the next dawn.

Stone Camouflage: Gain advantage on Dexterity(Stealth) checks made to hide in rocky terrain.

Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.

Notes: Str. 15 Required, Stealth Disadvantage

Creamy_Crusader

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