Weapon (longsword), legendary (requires attunement by a Paladin)

Attack Bonus. You gain a +3 bonus to attack and damage rolls made with this magic weapon. When you hit a fiend or an undead with it, that creature takes an extra 2d10 radiant damage.

Holy Aura. While you hold the drawn sword, it creates an aura in a 10-foot radius around you. You and all creatures friendly to you in the aura have advantage on saving throws against spells and other magical effects. If you have 17 or more levels in the paladin class, the radius of the aura increases to 30 feet.

Divine Presence. Your Charisma score becomes 20, unless it is already 20 or higher.

Feathered Wings. You sprout a beautiful pair of feathered wings. Once per day, you can use the wings to effectively cast the fly spell on yourself with a flying speed of 90 feet and the ability to hover. 

Holy Protector. While you are attuned to this item, you get a +1 bonus to your Armor Class. 

Proficiency with a Longsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.

Notes: Bonus: Magic, Damage: Radiant, Advantage: Saving Throws, Bonus: Armor Class, Paladin, Damage, Combat, Warding, Versatile, Sap

Item Tags: Damage Combat Warding

JUtheWise

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