Wondrous Item, very rare (requires attunement)
While wearing this amulet, you can use an action to name a location that you are familiar with on another plane of existence. Then make a DC 15 Intelligence check. On a successful check, you cast the plane shift spell. On a failure, you and each creature and object within 15 feet of you travel to a random destination. Roll a d100. On a 1–60, you travel to a random location on the plane you named. On a 61–100, you travel to a randomly determined plane of existence.
Notes: Teleportation, Exploration, Jewelry
Question is, on a failure, is everything transported to the same random destination? Or could your bard wind up in the hells, your fighter in Pandemonium, and your ranger in the plane of water, all due to the same failed check? And is the d100 roll made by each creature, or just the user?
the item says you all go to the same place, but going to different places could be fun
Whats the price of this Amulet in po? Ruffly
The description as written states you cast the Plane Shift spell on a successful check--but does not specify either your targets or that you otherwise must cast it upon yourself or allies. Doesn't this mean as written a character wearing it has unlimited uses of a melee spell attack to transport unwilling creatures within touch range? Provided of course that you make the INT check to 'successfully cast planeshift' normally without the random mishap. Except that mishap would work out even better for a BBEG facing a group. To make matters even worse casting a spell from a magic item has no components--which means this would not be subject to Counterspell either. So apart from the double dice roll of both a spell attack and Charisma save there is no foil against this within the rules apart from a DM familiar with this items intent from past editions, or a common sense sentence errata.
If you make the int check, yes it could be used offensively, just as the plane shift spell. Only if the DM allows though. Because to use the spell offensively the creature has to make a charisma save to avoid being banished to the other plane. But if you fail, you and the enemy would be teleported away. So good luck getting out of that by yourself 😂😂
Imagine accidentally getting sent to Carceri.
Some planes like the plane of Earth, Fire, nine-hells, etc. Could put an adventurer in a dire or even fatal circumstance, even in just one round if they aren't careful. I think the usefulness of this item varies greatly depending on the DMs discretion.
When you cast spells from an item, you don't generally use components. Isn't that part of the reason for the items in the first place?
WOW \O/
In our campaign our DM gave us the Amulet of the Planes with about a 60% of dying every time we went to a random plane. so far even when we have used it as our main transportation the closest anyone has gotten to dying is falling until they hit maximum velocity and teleporting with feather fall and barely surviving. That is when we learned that maybe a heaven-like place isn't the best to teleport to.
Also banishment to plane of fire dusted a mind flayer.
dc 15 Intelligence check (+7-8)... a little guideance(1-4), have an artificer with a touch of genius (+4-5), and a peace cleric emboldening bond(1-4), with a warlocks talisman(1-4)... heh.
faultless travel rolling minimum on those.. +14, and a 1 int check which doesnt botch... ohhh yeah. ;)
familiar means you need to have been there at least once. for mist walkers, however, I let them just have an item from the plane they want to travel to
I don't think you need the spell component to use this amulet
Correct! Magic items don't require components to cast spells unless they specifically say they do (DMG Chapter 7).
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you know the one thing that has been really bugging me about this how come the art only has 15 planes if there are 16?
The House of Liars is a layer of the Abyss, not part of Sigil, so there is nothing stopping the amulet being used to Plane Shift away.
Yeah what happens if you and all your friends get dragged into the negative energy plane lol
In what circumstances would a party be able to pull this off? The amount of teamwork is ridiculous. Plus Pact of the Talisman is really bad, and I don't think anyone will take it just to do this. Also, how are you getting an int of 24-26?