Inside this heavy cloth bag are 3d4 dry beans. The bag weighs 1/2 pound plus 1/4 pound for each bean it contains.
If you dump the bag's contents out on the ground, they explode in a 10-foot radius, extending from the beans. Each creature in the area, including you, must make a DC 15 Dexterity saving throw, taking 5d4 fire damage on a failed save, or half as much damage on a successful one. The fire ignites flammable objects in the area that aren't being worn or carried.
If you remove a bean from the bag, plant it in dirt or sand, and then water it, the bean produces an effect 1 minute later from the ground where it was planted. The GM can choose an effect from the following table, determine it randomly, or create an effect.
d100 | Effect |
---|---|
01 | 5d4 toadstools sprout. If a creature eats a toadstool, roll any die. On an odd roll, the eater must succeed on a DC 15 Constitution saving throw or take 5d6 poison damage and become poisoned for 1 hour. On an even roll, the eater gains 5d6 temporary hit points for 1 hour. |
02-10 | A geyser erupts and spouts water, beer, berry juice, tea, vinegar, wine, or oil (GM's choice) 30 feet into the air for 1d12 rounds. |
11-20 | A treant sprouts. There's a 50 percent chance that the treant is chaotic evil and attacks. |
21-30 | An animate, immobile stone statue in your likeness rises. It makes verbal threats against you. If you leave it and others come near, it describes you as the most heinous of villains and directs the newcomers to find and attack you. If you are on the same plane of existence as the statue, it knows where you are. The statue becomes inanimate after 24 hours. |
31-40 | A campfire with blue flames springs forth and burns for 24 hours (or until it is extinguished). |
41-50 | 1d6 + 6 shriekers sprout |
51-60 | 1d4 + 8 bright pink toads crawl forth. Whenever a toad is touched, it transforms into a Large or smaller monster of the GM's choice. The monster remains for 1 minute, then disappears in a puff of bright pink smoke. |
61-70 | A hungry bulette burrows up and attacks. |
71-80 | A fruit tree grows. It has 1d10 + 20 fruit, 1d8 of which act as randomly determined magic potions, while one acts as an ingested poison of the GM's choice. The tree vanishes after 1 hour. Picked fruit remains, retaining any magic for 30 days. |
81-90 | A nest of 1d4 + 3 eggs springs up. Any creature that eats an egg must make a DC 20 Constitution saving throw. On a successful save, a creature permanently increases its lowest ability score by 1, randomly choosing among equally low scores. On a failed save, the creature takes 10d6 force damage from an internal magical explosion. |
91-99 | A pyramid with a 60-foot‐square base bursts upward. Inside is a sarcophagus containing a mummy lord. The pyramid is treated as the mummy lord's lair, and its sarcophagus contains treasure of the GM's choice. |
00 | A giant beanstalk sprouts, growing to a height of the GM's choice. The top leads where the GM chooses, such as to a great view, a cloud giant's castle, or a different plane of existence. |
Notes: Damage, Control, Utility, Combat
Druid: Me and my party at 3 AM looking for BEANS.
wacky
They have no listed duration and are magic so effectively unlimited.
All I can think of is a party crafting beans to grow eggs for sick gains.
I used the beans in a recent session. I got risky and planted 4 of them, and half of them sprouted pyramids with mummy lords. 2 pyramids, 2 mummy lords, destroyed half the villa we were in and really, really complicated matters. Most fun I've had in a while, and everyone had a blast.
B E A N S *TOOT*
Dungeons and Daddies Podcast, Ep.5. Do yourself a favor and have a listen. they IRL throw a bag of dice to see how many fall out, and then roll those for chaos.......
A wizard in my party ate one, then rolled a 99.
She went to the toilet and ended up creating and sitting atop a pyramid, and took lots of bludgeoning damage!
Colon Blow.
Look it up, you won't be disappointed.
Now I'm imagining a campaign that has the BBEG using multiple variations of this magic item to not only cause chaos among the material plane, but also to potentially add boosts to their faction. I also believe that this campaign would of course be for higher level players (you decide the minimum).
Anyone else think this would be an interesting idea?
Imagine it just leading to a great view lol.
do the effect I can see a player rolling 2-10 and regretting everything as they drown in water, beer, berry juice, tea, vinegar, wine, or oil best way to kill a players character ever.
I have a feeling one of the players in my group is just going to plant all of them at once.
b e a n s
My party just discovered one of these, and we are a little confused as to the explosion effect
the items says “dump the contents on the ground” but there is no modifier for number of beans, so does one bean do the same as 12 beans in the explosion?
can you just pluck a single bean and throw it?
Just wait till it hits the privie. Let the hilarity of destroy a bathroom commence
giving this to my players was the worst choice i have ever made.
this is just the most memeiest and greatest item ever. and it said the bean could grow into a beanstalk to wherever so I NEED to see jack and the beanstalk one-shot its just gotta happen.
I had the same thought
but how to craft? probably easier to seek them out for purchase or as loot from a fabled source (all of which would be at the DMs discretion)
My question exactly...my bag has 10 beans total....so if I throw out all 10 is that 10 x 5d4 Fire Dmg or is it like breaking a Staff of Power and the number of charges count? I checked Sage Advice and didn't see anything mentioned.
i always pick this because i find it extremely amusing to yell "BAG OF BEANS"