Wondrous Item, uncommon (requires attunement)
While you wear these boots, your walking speed becomes 30 feet, unless your walking speed is higher, and your speed isn't reduced if you are encumbered or wearing heavy armor. In addition, you can jump three times the normal distance, though you can't jump farther than your remaining movement would allow.
Notes: Set: Innate Speed (Walking), Speed Reduction: Remove, Buff, Movement, Utility, Footwear
Easy. Just pick them up, now they are a carried item lol
bad
RAW they still take damage, think grung
i would have made the opposite ruling, that these boots countered all forms of speed reduction, but that might be OP
How did you arrive at 72 feet? Unless you're a Tabaxi or have something else boosting your movement that doesn't add up because jumping uses your movement.
Human Wizard with Strength of 10 can normally long jump 10 feet with a 10 foot running start leaving 10 feet of movement. Wearing the boots their jump is tripled so with a 10 foot running start they can jump 20 feet leaving no movement. If you dash with a 10 foot running start and cast jump you can only go 50 ft because your movement is 60 feet
Harengon + jump spell + this = broken af
bookmarked
Now that 90% of the races (including most small races, except those in the PHB) are updated to use at least 30ft speed, the 'striding' part of the boots are really just for nostalgia name-sake?
I've had to create an 'Enhanced' version of the boots that would also give a 10ft speed (walking) bonus to the attuned wearer which does not stack with Long Strider.
Has anyone else tackled this differently?
The boots don't affect encumbrance, they simply make it so that being encumbered doesn't reduce your speed. Which is basically the same thing, but still different.
Has anyone just considered using the boots, of this namesake, from 3rd edition?
Reason I ask is I'm an old 3rd edition player and truthfully reading how these boots work now seems
like they're a rather poor imitation of that older item?
Instead of giving a "10ft walking speed bonus" to the wearer, you could change it to "While wearing these boots, you can use an action to cast the Longstrider spell from it at will. The spell ends if the boots are removed.". This would be very similar to how the Hat of Disguise works (you can cast Disguise Self from it, at will).
It has the same effect, mechanically speaking, but it would explicitly use the spell Longstrider, so no one could argue that it should also stack with the spell.
I've pinned this because WHO WANTS TO DO MATH!? Not me. Thanks!
T
Schep
"and your speed isn't reduced if you are encumbered or wearing heavy armor" so a swimming speed that is normally reduced by 10ft by wearing heavy armour without enough strength is now it's full amount (not set to 30ft). On a slow enough character in heavy armour these boots are great?
Personally I kind of wish that they just gave you permanent long strider and a jump. Like they're not bad as it is as pointed out because you ignore encumberance and the jump distance boost is still nice since especially with the running start it gets boosted to like 15ft but I kind of just wish that it was more of a you get specific spell effects permanently type thing rather than this kind of weird middle ground special different thing kind of trying to riff off of how things like the amulet of Constitution or the headband of intellect work in a way that doesn't make sense given that most people will have a move speed of 30 so the movement speed buff portion of this only applies to encumbrance which often times is inconsidered unless you're doing very very specific things to try to achieve some very specific goal and as other commenters pointed out, the weird additional calculation is just kind of awkward in terms of how it's phrased with it would just be better if it was just the jump spell altogether
I think it lays it out in the text where it says "your Speed isn't reduced by your carrying weight in excess of your carrying capacity of wearing Heavy Armor"
To me at least, this implies that those are the only two conditions on which your speed can't be reduced