Wondrous Item, very rare
This painted brass bottle weighs 1 pound. When you use an action to remove the stopper, a cloud of thick smoke flows out of the bottle. At the end of your turn, the smoke disappears with a flash of harmless fire, and an efreeti appears in an unoccupied space within 30 feet of you.
The first time the bottle is opened, the GM rolls to determine what happens.
d100 | Effect |
---|---|
01-10 | The efreeti attacks you. After fighting for 5 rounds, the efreeti disappears, and the bottle loses its magic. |
11-90 | The efreeti serves you for 1 hour, doing as you command. Then the efreeti returns to the bottle, and a new stopper contains it. The stopper can't be removed for 24 hours. The next two times the bottle is opened, the same effect occurs. If the bottle is opened a fourth time, the efreeti escapes and disappears, and the bottle loses its magic. |
91-00 | The efreeti can cast the wish spell three times for you. It disappears when it grants the final wish or after 1 hour, and the bottle loses its magic. |
Notes: Control, Utility, Consumable
I Dream of Efreeti!
I like the reference to the classic story from a Thousand and One Nights.
I wish for you, the spirit inhabiting this bottle to be bound to it for all of eternity without respite or exception.
I wish for this vessel, which you this spirit is bound to, to never lose its magic, nor for it be able to be destroyed by any means, be they mundane, arcane, or divine.
I wish for you, the spirit bound to this bottle to never take hostile actions towards myself, my family, or allies who I might find at any point during my life.
Bam, infinite attempts at getting wishes.
Except it's the Efreeti casting the wish spell and he can twist it's results.
True, though note I said “infinite attempts”, not “infinite wishes”.
Just keep in mind the Wish description specifically says that the DM can rule a wish "impossible" and have it fail outright; keeping the vessel infinitely powered and absolutely indestructible would make an easy case. Or they might just roll with, all depends on the person.
Would make a good villain backstory. The efreet can’t take aggressive actions against you or your allies, but it could persuade others to attempt to free it somehow.
This is the plot of Return of Jafar who actually looks more like an Efreeti so it works.
I would only suggest that the wishes that are dependent on the d100 roll be more specific. So, for instance, 90-96 they get one wish. 97-99 they get 2 wishes and a 100 they get 3. That's a lot of power to have 3 wishes right off after a roll that is basically a 10% chance on the roll. Quite amazing.
And protections about wishing for more wishes or items that grant wishes or anything that binds or traps the effriti or effects the bottle should be in place to keep the loopholes from allowing breaking the game even more than the wishes themselves. HAHA.
That's all. Thanks, and awesome item.
True, so the wishes need to be stated in a very very specific way, or be open to interpretation by an effriti. Ha ha. Nice.
Bam, sounds like somebody is safely getting wish teleported into a harmless pocket dimension for all time. Waaaay too much room for convenient misinterpretation.
Making that kind of enemy just ain't worth it.
Unfortunately, that wouldn't work because Wish can't make magic items...
First time I ever used this magic item was during a Tier 4 game. We were four people, all at Level 20. We were battling a beefed-up Pit Fiend with hoards of beefed-up Chain Devils (when I say beefed up, I mean they weren't the ordinary creatures you'd fight). We were dragged through lava, and a Prismatic Wall (because wizards were involved) and it wasn't looking good for us. One of my allies was dead, another was down, my last ally was down to a few hit points, I'm an Archdruid so I was relatively alright (because Druids lol).
So as a clutch move, I decided to leave it up to fate. I pulled out the Efreeti Bottle and popped it open. We all cheered when we rolled a 97! The three wishes were enough to revive the dead ally, bring everyone back to max HP, and get a permanent resistance to the type of damage we were up against.
The DM sighed and called the encounter, as we took home a victory from sheer luck. I love this item haha
Note: Efreeti only speak Ignan, not Common. Can make for all kinds of lols when things are messed up in translation...
If you make the efreeti fight something and the efreeti dies, can you summon it again?
This is essentially the Jackass Genie from TV Tropes. https://tvtropes.org/pmwiki/pmwiki.php/Main/JackassGenie
The monster manual even has a sidebar that has this little gem of a line: "Depending on the genie’s nature, the genie might try to pervert the intent of the wish by exploiting the wish’s poor wording. The perversion of the wording is usually crafted to be to the genie’s benefit."
And from the Efreeti description: "They despise being forced into servitude and are relentless in pursuit of vengeance against creatures that have wronged them."
Under the Myraid descrition there is a quote regarding them acting as jackass genies, and they are only chaotic neutral:
Efreeti are lawful though, so they probably will stick to the wording of the wish if wished very specifically. Nothing stops them from slipping in a little extra spice though...
Good luck!