Smoke leaks from the lead-stoppered mouth of this brass bottle, which weighs 1 pound. When you use an action to remove the stopper, a cloud of thick smoke pours out in a 60-foot radius from the bottle. The cloud's area is heavily obscured. Each minute the bottle remains open and within the cloud, the radius increases by 10 feet until it reaches its maximum radius of 120 feet.
The cloud persists as long as the bottle is open. Closing the bottle requires you to speak its command word as an action. Once the bottle is closed, the cloud disperses after 10 minutes. A moderate wind (11 to 20 miles per hour) can also disperse the smoke after 1 minute, and a strong wind (21 or more miles per hour) can do so after 1 round.
Notes: Control, Utility, Deception
Does the smoke affect light?
Does the smoke count as a magical?
Not sure what you're asking, but maybe this will help. From the item description:
From PHB p.183:
What happens if the bottle is smashed on the floor? How long does the smoke last.
If the party is running from ranged attacks this item would make hitting them very very hard!!!
Could you add an inhalation poison to this and make a gas bomb essentially? Like the chaos curse?
You can do anything your lil 'ol heart desires. If you're a player, I'd suggest talking to your dm about it first. If you're the dm, the only real limit is your imagination and whether or not you want to run it by your players. Personally, I'd recommend talking it over with the group for any/all homebrew before using it. After all, D&D is a game. Games have a commonly understood set of rules/items etc. If you go changing them it's always best to make sure everybody is on board.
This is more a question on how obscurement works, but can something in the smoke see something outside of it? Like, do you deal with the effects of blindness when making a ranged attack from inside the smoke to something outside it?
Also, just realizing, if you open the bottle and then, say, as a rogue, use your bonus action, does the cloud move or do you just make more smoke?
Is the smoke breathable?
In the real world probably not. But if the smoke is magical then maybe a creature could hide inside the cloud for long periods.
Does the smoke itself count as "magical"? If so, would a Dispel Magic spell remove it? What would the spell level be?
How high up in the hair does the smoke go if you're outside? I would assume it's as high as the radius, but it doesn't specify that it's specifically a sphere so there is some debate in a game I'm playing right now. Does anyone know?
The smoke probably counts as magical, but rules as written it can't be effected by Dispel Magic or Counterspell.
Dispel Magic only affects if a spell is cast on the object, not if its a magical effect from a magic item.
"Any spell of 3rd level or lower on the target ends. For each spell of 4th level or higher on the target, make an ability check using your spellcasting ability. The DC equals 10 + the spell’s level. On a successful check, the spell ends."
I wanted to ask does anyone know how high the smoke is i thought that it would be 10 feet at first but idk. Thanks!
Can you inhale the smoke, like from a bong?
I'd imagine yes, but it'd be like inhaling smoke from a fire, and not from marijuana. So instead of a good time ,you'd get a trip to the local cleric due to smoke inhalation
Is this a multi use item or expendable? There’s no mention of charges, and the description allows you to cap the device, so is it reusable?
Yes. I'd imagine, that because you can recap the bottle. So you open it, fill the room with smoke then reseal it. After it's reseal the smoke will stop and likely linger for a while before dissipating.
Can the cloud disperse while open? Like in high-wind, the smoke just stays in a 10 radius.
I would guess that it would disperse on the action of whoever made the high wind, and then re-add the 60 feet once a minute has passed. If its just like, normal environment high wind, the magic item probably would do nothing, but if the high wind is a spell or effect, it would probably come back like normal and have to be redone again. Or recapping and uncapping it again should make it disperse a 60 foot cloud again. No matter what, you get a cloud of smoke for a minimum of 1 round of combat.
probably too late to help you with your game, but the description reads "a cloud of thick smoke pours out in a 60-foot radius from the bottle." There is no mention of horizontal vs. vertical, so as written, cloud should be a sphere.