Wondrous Item, uncommon (requires attunement)
These crystal lenses fit over the eyes. They have 3 charges. While wearing them, you can expend 1 charge as an action to cast the charm person spell (save DC 13) on a humanoid within 30 feet of you, provided that you and the target can see each other. The lenses regain all expended charges daily at dawn.
Notes: Control, Social, Eyewear







-
View User Profile
-
Send Message
Posted May 14, 20201. Get 8 party members
2. Attune three of these to each party member
3. Cast Charm Person once every hour, using a different pair of glasses
4. Profit
-
View User Profile
-
Send Message
Posted Nov 15, 2020Or four level 20 artificers. Then they can use their infusions to get four of them and craft the rest.
-
View User Profile
-
Send Message
Posted May 22, 2022Or four level twenty wizards who made charm person their signature spell, effectively making it a cantrip.
-
View User Profile
-
Send Message
Posted Jun 15, 2022Is it locked to only casting at 1st level with these? Or can a warlock with all 5th level slots cast it at 5th level?
-
View User Profile
-
Send Message
Posted Sep 11, 2022Since the spell originates from the glasses, I would guess that it's locked at 1st Lvl. I think it functions like a spell-storing item, except that the glasses cast the spell whereas the spell-storing item simply "produces the effect," meaning that the glasses could be counterspelled... and even as I type that, I realize that the glasses wouldn't necessarily be "counterspell-able."
To your point, I would expect it locked, but I could see a DM being convinced otherwise. That said, I'm quite new to DnD altogether so I don't have much exp. with standard practices in the hobby.
-
View User Profile
-
Send Message
Posted Jan 11, 2024Honestly not a fan, def not worth an infusion slot for sure.
If it allowed you to inflicted the 'charmed' condition with a save, it'd be amazing, but basically just storing a spell that lets the victim know they were charmed ain't exactly that helpful.