Weapon (greataxe), legendary (requires attunement by a Weapon (greataxe), Legendary, Requires Attunement)

When gods still walked the surface, dwarven smiths forged an axe to rival the powers of deities. With it they carved a new world of rock; canyons sheared under its mighty blows, mountains were beheaded, and great stone caverns were founded where only impenetrable rock had stood before. Incensed by the dwarves’ hubris, the gods cursed the axe and extracted promises from all dwarvenkind that they would never again reach for the power of the gods.

You have a +3 bonus to attack and damage rolls made with this magic weapon. While attuned to this weapon, you can speak, read, and write dwarvish. In addition you have darkvision out to a range of 120 feet if not already greater and, as an action, you can feel the ground gaining tremorsense out to a range of 30 feet until the end of your next turn. If you are underground, this distance is doubled to 60 feet.

Tunneler. While wielding this axe you gain a burrow speed of 30 feet. You leave a tunnel big enough for a creature of equal size to walk without squeezing.

Stone shaper. You can cast the flesh to stone, move earthstone shapestone skin, and wall of stone spells at will (save DC 18). After you do so, roll a d8. If the result is less than or equal to the spell’s level, you can’t use this feature again until the following dawn.

Curse. This weapon is cursed, and becoming attuned to it extends the curse to you. Until the curse is broken, you are unwilling to part with the weapon, keeping it within reach at all times. While cursed, each time you finish a long rest, you must make a DC 15 Constitution saving throw. A dwarf has disadvantage on this saving throw. On a failure, you slowly begin to petrify and your speed is reduced by 5 feet. When your speed becomes 0 feet due to this curse, you become fully petrified. Each time greater restoration is cast on you, your speed increases by 5 feet, up to your normal maximum.

Remove curse or similar magic can end your attunement to the item. However, the curse can’t be removed from the item by any means short of a wish spell.

Credit: Loottavern

Proficiency with a Greataxe allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Cleave. If you hit a creature with a melee attack roll using this weapon, you can make a melee attack roll with the weapon against a second creature within 5 feet of the first that is also within your reach. On a hit, the second creature takes the weapon’s damage, but don’t add your ability modifier to that damage unless that modifier is negative. You can make this extra attack only once per turn.

Notes: Bonus: Magic, Weapon (greataxe), Legendary, Requires Attunement, Damage, Combat, Heavy, Two-Handed, Cleave

Item Tags: Damage Combat

DaFireBird

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