You can use an action to place this 1-inch metal cube on the ground and speak its command word. The cube rapidly grows into a fortress that remains until you use an action to speak the command word that dismisses it, which works only if the fortress is empty.
The fortress is a square tower, 20 feet on a side and 30 feet high, with arrow slits on all sides and a battlement atop it. Its interior is divided into two floors, with a ladder running along one wall to connect them. The ladder ends at a trapdoor leading to the roof. When activated, the tower has a small door on the side facing you. The door opens only at your command, which you can speak as a bonus action. It is immune to the knock spell and similar magic, such as that of a chime of opening.
Each creature in the area where the fortress appears must make a DC 15 Dexterity saving throw, taking 10d10 bludgeoning damage on a failed save, or half as much damage on a successful one. In either case, the creature is pushed to an unoccupied space outside but next to the fortress. Objects in the area that aren't being worn or carried take this damage and are pushed automatically.
The tower is made of adamantine, and its magic prevents it from being tipped over. The roof, the door, and the walls each have 100 hit points, immunity to damage from nonmagical weapons excluding siege weapons, and resistance to all other damage. Only a wish spell can repair the fortress (this use of the spell counts as replicating a spell of 8th level or lower). Each casting of wish causes the roof, the door, or one wall to regain 50 hit points.
Notes: Utility, Warding
The very first line says it must be placed on the ground.
It seems kind of broken? But in a way that probably won't get fixed because it doesn't quite derail a session.
RAW, it has immunity to non-magic (mundane) weapons, unless they're siege weapons. Everything else it merely has resistance to... meaning fire, cold, thunder, etc. And the only way to fix it is a 9th level Wish spell? It's like an expensive substitute for Leomund's Tiny Hut.
Why not let it reset hit points each time it's activated, but limit how frequently you can activate it?
Tiny Hut has so many limitations that this doesn't. Takes a minute to cast and a spell slot, ends if you leave it. Creatures have to be in the area when it's cast to be able to pass through. It's smaller, doesn't deal 10d10 damage, and you can't cast spells from inside. This is an incredibly powerful item that can be reused as often and as many times as you like, having HP that can only be restored by wish is pretty much the only limiting factor on it.
no
Idk, this came up in a game i was playing, came for answers, got none, lol!!!
Why is everybody assuming that this item is reusable? All it says is that you can "dismiss it" after it's been grown. It never says that it turns back into a cube or that it can be used again, just that the whole thing is dismissed, including the cube (because the cube grew into the fortress).
so it's just a weaponized galder's tower?
Also if I was making a versoin of this but just like galder's tower (doesn't deal damage), would it still be rare or uncommon (one charge per dawn)
[Nearly three years have past, and I am just catching up on this thread.] I am wondering so many things. Can an Artificer attach to it an Arrow that is magically tinkered to say the activation word? (I would say: "Weeeeeeeeeeeeeeeeeeeee" for 4 seconds then the activation word, so there is time for the arrow to reach its destination.)
Because what is the fun of it only being usable once? Considering it's rare, that would mean that it would've been sitting in someone's back pocket for a long time before the players got to it.
...actually, I'm now wondering what stories might require the players to wait to activate it.
to be fair i had a dm break my new broom of flying and so we mended it cause even if he ruled i had to be enchanted again it was easier than having to buy a new one but thats easy to happen with house rules and brooms breaking so easily(my opinion).
Just saw a player ask for this as a "non combat wondrous item". They neglected to note the 10d10 damage when summoned. Felt pretty sketchy to me. The DM was gonna allow it with a couple caveats to tamp it down...predictably, the player didn't want it anymore. Kudos to the DM on that ruling.
Plus it says the fortress needs wish to be repaired as well.
Leaving a single coin inside?
Idea: if anyone, doesn't matter who, drinks anything, use an illusory spell and ask, "want an ice cube for that?" Edit: I kinda forgot to actually read the spell description, but they might just think you're weird for placing it on the ground.
love this as a moblie home
As per Chapter 8 of the DMG, under the Objects section, Doors are considered Objects, and Objects made of Adamantine have an AC of 23.
give it to themmmmmmmmm