This iron bottle has a brass stopper. You can use an action to speak the flask's command word, targeting a creature that you can see within 60 feet of you. If the target is native to a plane of existence other than the one you're on, the target must succeed on a DC 17 Wisdom saving throw or be trapped in the flask. If the target has been trapped by the flask before, it has advantage on the saving throw. Once trapped, a creature remains in the flask until released. The flask can hold only one creature at a time. A creature trapped in the flask doesn't need to breathe, eat, or drink and doesn't age.
You can use an action to remove the flask's stopper and release the creature the flask contains. The creature is friendly to you and your companions for 1 hour and obeys your commands for that duration. If you give no commands or give it a command that is likely to result in its death, it defends itself but otherwise takes no actions. At the end of the duration, the creature acts in accordance with its normal disposition and alignment.
An identify spell reveals that a creature is inside the flask, but the only way to determine the type of creature is to open the flask. A newly discovered bottle might already contain a creature chosen by the GM or determined randomly.
d100 | Contents | d100 | Contents |
---|---|---|---|
1-50 | Empty | 77-78 | Elemental (any) |
51 | Arcanaloth | 79 | Githyanki knight |
52 | Cambion | 80 | Githzerai zerth |
53-54 | Dao | 81-82 | Invisible Stalker |
55-57 | Demon (type 1) | 83-84 | Marid |
58-60 | Demon (type 2) | 85-86 | Mezzoloth |
61-62 | Demon (type 3) | 87-88 | Night hag |
63-64 | Demon (type 4) | 89-90 | Nycaloth |
65 | Demon (type 5) | 91 | Planetar |
66 | Demon (type 6) | 92-93 | Salamander |
67 | Deva | 94-95 | Slaad (any) |
68-69 | Devil (greater) | 96 | Solar |
70-72 | Devil (lesser) | 97-98 | Succubus/incubus |
73-74 | Djinni | 99 | Ultroloth |
75-76 | Efreeti | 00 | Xorn |
Notes: Control
Not necessarily. After the creature is let out, they get advantage on avoiding being put back in, and even a creature friendly to you is unlikely to get back in the flask willingly. A planetar has a really high bonus to Wisdom saves, so with advantage it's very unlikely to get back in. There's nothing that makes them return, so you got to try to trap them again, and messing with an angel can have dire consequences. So most of the time it's a one use strong monster until they meet something else from a different plane.
If you let the hour pass, otherwise it is friendly to you and must obey yours commands unless your command puts it in a likely fatal situation.
Umm yeah it would. Plus you may not even have to polymorph, just get them to use their 3 legend resistances and have a div wizard to auto fail their roll
“Get in the flask”
Nebby, get in the flask!
I put one of these in the first loot pile my party found. They rolled below a 50 so it was empty, but they kept the Iron Flask and now use it to covertly carry each other/NPCs around.
It could technically work on them depending on if you aren't in their native plane, but both of those have high saves and legendary saves too, so calling it unlikely is an understatement.
I love that if you're on like the Plane of Fire you can trap your buddy Bob
So it’s just a weird pokeball.
I looked at the Flask, Ray!
Tiamat, I choose you!
This is definitely a pokeball. Imagine Ash Ketchum in this game, but replace his legendaries with 28+ CR monsters. And then, when you beat his pokémon, he catches you!
(I can't believe I didn't realize this was a pokéball until I saw the comment section)
I choose you Arcanaloth! Use finger of death!
I wnt to use these on Aspects of Bahamut.
I summon Blue Eyes White Dragon.
Am I wrong or could you just command the creature to willingly go back in the flask as long as the hour isn't up?
poke ball
I would imagine it wouldn't work on creatures immune to being charmed
RAW you could bring a humanoid to the Ethereal plane or smth and put it in here
Just command it to fail the save willingly at minute 59 lol
You cannot order the creature back into the flask because it doesn't say a creature may willingly fail the saving throw, which means they cannot be ordered to fail the save.
yeah maybe ill try that
THIS. There's 10 different elementals, and you've.. gotta catch 'em all! Oh no they're attacking me- it's a critical hit!