You must be proficient with wind instruments to use these pipes. They have 3 charges. You can use an action to play them and expend 1 charge to create an eerie, spellbinding tune. Each creature within 30 feet of you that hears you play must succeed on a DC 15 Wisdom saving throw or become frightened of you for 1 minute. If you wish, all creatures in the area that aren't hostile toward you automatically succeed on the saving throw. A creature that fails the saving throw can repeat it at the end of each of its turns, ending the effect on itself on a success. A creature that succeeds on its saving throw is immune to the effect of these pipes for 24 hours. The pipes regain 1d3 expended charges daily at dawn.
Notes: Frightened, Control, Instrument







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Posted Jan 9, 2019Does being proficient with a horn count as being "... proficient with wind instruments"?
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Posted Jan 18, 2019I'd say so because horns are not string instruments like lutes and lyres, nor are they percussion instruments like drums.
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Posted Feb 21, 2019Horns are Brass instruments.
Wind instruments are Flutes, Oboes, Clarinets, etc.
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Posted Apr 2, 2019As always, it's up to the DM! Typically horns are brass, but if that keeps some cool story stuff from happening, who cares?
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Posted Feb 7, 2020Brass player here: Horns are wind instruments. You blow into them and they make noise. Other commenters are confusing wind instruments with woodwind instruments, a specific type of wind instrument (not to be confused with brasswind instruments), that include bagpipes, birdpipes, (pan) flutes, shawms, songhorns, or thelarrs. Granted, these pipes are very clearly also a woodwind instrument, so if your DM (or you, as the DM) decides they are not playable by a character who has proficiency in the Glaur, Horn, or Longhorn, that would be fair as well.
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Posted May 13, 2020great for any neutral/evil bards who want a sort of Gothic/ghost motif.
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Posted Jul 19, 2020I actually played a skeleton bard that had pipes of haunting.
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Posted Jul 31, 2020One of the best items for Fey wanderer. (Talking about the level 11 ability)
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Posted Oct 20, 2020Doot season is upon us!
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Posted Jan 18, 2021Should this be treated as "a wind instrument"?
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Posted Feb 24, 2021Hm is anything immune to frightnened as a general rule? (Undead for instance I wonder if can be frightened)
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Posted Mar 11, 2021Is mayonnaise a wind instrument?
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Posted Jul 10, 2021How do you get these?
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Posted Sep 16, 2021These would be nutty on an oath of conquest paladin
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Posted Oct 15, 2021Ah, you mean the 7th. That is indeed badass.
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Posted Oct 15, 2021Quite a few things are immune to frightened, yes. Mindless things, undead, and constructs all come up, but there are more.
https://www.dndbeyond.com/monsters?filter-condition-immunity=5
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Posted Nov 14, 2021The Pipes of haunting doesn't show up in the character sheet even though it's equipped/"in use" in equipment. Does anoyne else have this problem?
Edit: Sry, I see now that it is there. Not under Actions/Attack, but in Inventory
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Posted Dec 14, 2021This apparently doesn't require concentration, making it an incredibly powerful uncommon magic item for T1/T2 play. (Might be less of an issue with T3/T4 with a lot of creatures with fear/charm immunity or magic resistance/high Wis saves.)
Three times per day is nutty (I homebrewed it down to one for my bard), and DC 15 Wisdom means that the majority of monsters will fail this between 55-65% of the time. A PC with this could, for instance, double-up with Fear or Hypnotic Pattern on back-to-back turns (or, bard/sorcerer could do this with quickened HP/Fear on the same turn, since it's not a spell). Suddenly the entire encounter is either incapacitated or unable to move closer to the party so die by a million arrows and firebolts. Could turn into a magic item you really have to encounter design around for certain PC builds.
So, have fun giving it out, easily reskinnable to a variety of instrument types, but be open to some light homebrewing to make it less encounter-breaking.
Easy nerf for balance would be for it to require concentration to maintain...I might approach my player about that nerf.
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Posted Feb 20, 2022Yes. Of the musical instruments in the PHB, the following are wind instruments: bagpipes, flute, horn, pan flute and shawm.
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Posted Apr 25, 2022How much time money and materials are needed to create this?