This 2-foot-diameter black sphere is a hole in the multiverse, hovering in space and stabilized by a magical field surrounding it.
The sphere obliterates all matter it passes through and all matter that passes through it. Artifacts are the exception. Unless an artifact is susceptible to damage from a sphere of annihilation, it passes through the sphere unscathed. Anything else that touches the sphere but isn't wholly engulfed and obliterated by it takes 4d10 force damage.
The sphere is stationary until someone controls it. If you are within 60 feet of an uncontrolled sphere, you can use an action to make a DC 25 Intelligence (Arcana) check. On a success, the sphere levitates in one direction of your choice, up to a number of feet equal to 5 Ă— your Intelligence modifier (minimum 5 feet). On a failure, the sphere moves 10 feet toward you. A creature whose space the sphere enters must succeed on a DC 13 Dexterity saving throw or be touched by it, taking 4d10 force damage.
If you attempt to control a sphere that is under another creature's control, you make an Intelligence (Arcana) check contested by the other creature's Intelligence (Arcana) check. The winner of the contest gains control of the sphere and can levitate it as normal.
If the sphere comes into contact with a planar portal, such as that created by the gate spell, or an extradimensional space, such as that within a portable hole, the GM determines randomly what happens, using the following table.
d100 | Result |
---|---|
01-50 | The sphere is destroyed. |
51-85 | The sphere moves through the portal or into the extradimensional space. |
86-00 | A spatial rift sends each creature and object within 180 feet of the sphere, including the sphere, to a random plane of existence. |
Notes: Damage: Force, Damage, Control, Combat
What happens when you cast dispel magic on it? Does the magic that stabilizes it fail? If so, would that mean it would behave like a conventual blackhole. Meaning it would grow in size?
I feel tunnel would be the best. Impact crater would require impact energy bouncy back out from the sphere as it meets resistance... but it seems like it would simply eat that energy into itself, which would mean no blast back. So I'd run the tunnel plan as a DM
Can you put one in a bag of holding
you can put it in a bag of holding, you just need to roll on the table to see what happens.
As matter can't be created or destroyed, it can only be transferred, imagine how much heat and radiation it would give off, anyone that gets to close would end up being cooked instantly.
Guys. I have just had a wonderfully horrifyingly EEEEEVIL idea. Does anyone remember the staff of adornment. The cpmmpn magic item that allpws you to carry an object up to 1lb without touching it?
Well this thing here doesnt have a weight attached to it.
Anyone care for a black hole on a stick? My staff deals 4d10 force damage.
From what I can tell, this thing has no weight. I guess my dream of casting catapult on it will remain a dream...
đź‘Źđź‘Źđź‘Ź love it
You are incredible!
🤣
Some older lore describes the mental effort to move the sphere as a "mundane form of telekinesis, too weak to move actual objects but a force to which the sphere, being weightless, is sensitive."
So does that mean one could use the Telekinesis spell (and perhaps the reflavored Mage Hand from the Telekinetic feat) to more easily wield this thing?
One problem with trying to apply the laws of physics to magical things like this, is that there's no such thing as absolute position in the real universe. There's no way for something to remain stationary without reference to some other thing.
The way I like to explain it to myself is that magical effects are based on the user's limited understanding of the world. For example, when someone activates an Immovable Rod, it doesn't actually become unmoving; it maintains its position according to what the user considers to be stationary. I think most people in a medieval fantasy world don't understand the concept of inertial reference frames, and even in reality, people can know about physics, but still probably think of the ground as unmoving at a base level.
In conclusion, I think an Immovable Rod or Sphere of Annihilation would NOT move along with a vehicle, if the user is thinking of the vehicle as moving. This isn't something that most people would be able to control. On the other hand, if the user is inside of a moving thing that's sufficiently affecting their subconscious perception of their reality, it might move along with that thing.
As an example, towards the end of the first campaign of Critical Role, Vox Machina is battling cultists inside the body of a giant undead titan. The cultists use a Sphere of Annihilation with no issue, despite the titan being in constant motion. I don't think Matt or any of the players considered this at all, but that's also kind of my point.
I miss when this was actually dangerous to be around.
I just Leeroy Jenkins into this sphere. YOLO
so, nah, but you have a chance of stuff blowing up.
I suppose they are right, so susually it wouldn't fall, but if it were to
so it wouldn't impact and won't create a crater, instead it would "swallow" a curved hole into earth, obliterating anything it comes into contact with as it keeps moving in a straight line (cause it doesn't have mass it won't experience gravitational pull, but the planet would keep moving in its orbits while the sphere moves straight).
The magical field containing it disappears and we all die as it grows
It's instant destruction for anything that goes in the sphere. In "Tomb of Horrors"SPOILERS there is a sphere in the mouth of a creature and if it bites your arm, bye bye arm. Your MAGIC items are inside the creature, so whe/if you kill it, you can get them back.
this feels over powered. d.m note never ever give to players.
Just came across this. *******. Awesome lol.