Staff, rare (requires attunement by a Bard, Cleric, or Druid)
This staff has 10 charges. While holding it, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC and spellcasting ability modifier: cure wounds (1 charge per spell level, up to 4th), lesser restoration (2 charges), or mass cure wounds (5 charges).
The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff vanishes in a flash of light, lost forever.
Notes: Bard, Cleric, or Druid, Healing
I love healing
i love lamp
Moth?
"Are you just nameing things you see in the room?"
B I T E
W O R K
You think this could be expanded to include Celestial Warlocks and Divine Sorcerers? 👼
Ask your DM, I'm sure they'd agree ;)
What is this staff supposed to represent, exactly?
See no evil, hear no evil, speak no evil, do no evil?
THE BUTT JAMMER
Gave this to my party Waaaay too early. Luckily it being our first-ever campaign, the PC I gave it to forgot they had it soon after. (and it was never heard of again)
When you cast Cure Wounds using the staff, are you required to touch the character with the staff?
its a range of 2ft i think
They’re in more pain the farther down the staff they are. It’s healing on the way up.
Yes, you cast the spell from the staff at the same range as the spell's normal distance, so cure wounds and lesser restoration are touch, and mass cure wounds is a 30 ft sphere.
Use it as a melee weapon on undead.
How much would you all buy this for in gp?
Can this be used as a quarterstaff?
DM offered it to our group in exchange for 1500 GP worth of gems. Worth every gold piece.
seems super cheap in the west marches i have played. Good for you!