When you damage a creature with an attack using this rifle, the target can’t regain hit points until the start of your next turn.
Once per turn you consume up to 5 charges and skip your turn to ready yourself. By doing this you add 1d20 per charge consumed of the type of damage you choose. Once all charges are consumed, they are regained after a Long Rest.
True Monster Hunter. You may use all 7 charges of this weapon to activate its deadliest attack. You make an attack +12 to hit Attack if the attack hits and the creature has less than half of its maximum hp the creature dies instantly, it receives 15d20 force damage instead. Once this feature you are stunned until the next of your next turn and cannot take reactions.
Reload. The weapon can be fired a number of times equal to its Reload score before you must spend 1 attack or 1 action to reload. You must have one free hand to reload a firearm.
Misfire. Whenever you make an attack roll with a firearm, and the dice roll is equal to or lower than the weapon’s Misfire score, the weapon misfires. The attack misses, and the weapon cannot be used again until you spend an action to try and repair it. To repair your firearm, you must make a successful Tinker’s Tools check (DC equal to 12 + misfire score). If your check fails, the weapon is broken and must be mended out of combat at a quarter of the cost of the firearm. Creatures who use a firearm without being proficient increase the weapon’s misfire score by 1.
Deadly Explosive. Upon a hit, everything within 10 ft of the target must make a Dexterity saving throw (DC equal to 12 + your proficiency bonus + your Dexterity modifier) or suffer 8d10[roll]8d10[/roll] fire damage. If the weapon misses, the ammunition fails to detonate, or bounces away harmlessly before doing so.
Ammunition. This weapon magically regenerates 1d20 ammunition every long rest. This weapon will automatically misfire if you use any other ammunition than the one it generates
Notes: Ranged Weapon Attack: Force, Ranged Weapon Attack: Force, Stunned, User must belong to the Silver Fangs Clan
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