Wand, rare (requires attunement by a Spellcaster)
                
                
            This wand has 7 charges. While holding it, you can use an action to expend 1 or more of its charges to cast the fireball spell (save DC 15) from it. For 1 charge, you cast the 3rd-level version of the spell. You can increase the spell slot level by one for each additional charge you expend.
The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.
Notes: Spellcaster, Damage, Combat







 
     
                    
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Posted Feb 5, 2024*laughs in eldritch knight* prepare for my 6 second machinegun
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Posted Feb 5, 2024Thats what im saying
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Posted Oct 3, 2024Itâs not a staff. The wand is now broken requiring magical repair or recreation