Weapon (dart), very rare (requires attunement by a Once attuned to this arrow, the wielder has complete telepathic control over it, as long as the creature is conscious. At will the arrow can be lifted into the air without touching it, where it gains a flying speed of 80 and glows blue. The arrow cannot be willed to go beyond 150 feet of its wielder, if it is somehow lost or left behind it will try and find the person its attuned to, 1 mile 90% 2 miles 80% 3 miles 70% with each mile there after loosing 10% on a roll of percentiles. If the arrow doesnt find the owner after a week it will auto unattune from that person. The arrow can be grabbed or commanded to drop as a free action, after which, it loses its fly speed and stops glowing.)

A Mythril arrow with a slightly Silver tinge, this metal ammunition is very light and apparently built for flight. Although one end appears to be an arrow tip and the other end feathers, this is one solid piece of metal and cannot be nocked into any kind of weapon.

As an action, the wielder can melee attack with the arrow. As a melee weapon, it deals 1D8 piercing damage. If the arrow is flying, the Arrow has attacks equal to the attuned persons attacks  to up to that number of creatures within its range. The attacks automatically hit their targets. As a ranged weapon, it deals 1D8 + your dex modifier piercing damage per attack that ignores immunity and resistance.

While wielding this arrow, you may use it as a familiar, an arcane or druidic focus, or a bardic tool. Being attuned to this arrow grants the wielder an extra bardic inspiration or an extra channel divinity. Additionally, the wielder gains proficiency in insight, perception, and intimidation.

Proficiency with a Dart allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Vex. If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.

Notes: Damage: Piercing, Once attuned to this arrow, the wielder has complete telepathic control over it, as long as the creature is conscious. At will the arrow can be lifted into the air without touching it, where it gains a flying speed of 80 and glows blue. The arrow cannot be willed to go beyond 150 feet of its wielder, if it is somehow lost or left behind it will try and find the person its attuned to, 1 mile 90% 2 miles 80% 3 miles 70% with each mile there after loosing 10% on a roll of percentiles. If the arrow doesnt find the owner after a week it will auto unattune from that person. The arrow can be grabbed or commanded to drop as a free action, after which, it loses its fly speed and stops glowing., Finesse, Thrown, Vex

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