Fate Woven. While this blade is Attuned to you, you can hear the spirits of all attuned magic items.
Sacred Pact. If separated, the user can recall the weapon magically as a bonus action or after 1 minute has passed.
Improved Critical. This weapon attacks score a critical hit on a roll of 18 to 20.
Prideful Strike. As a bonus action, you can expend up to 3 charges of this blade per short rest to augment you strike with the power of the sun. For the next minute, this blade deals and extra 2d6 radiant damage for each expended charge used. If some who isn’t attuned to this blade attempts to use this feature, they take damage equal to the radiant damage dealt by this effect.
Retaliated Counter. If a creature would hit you with an attack, you can roll 1d6 and add it to your AC. If you AC is now high enough to where that attack would miss, you use the sword to reflect the attack back at your attacker, dealing half of the damage back to them instead. You can only use this effect per short or long rest up to your proficiency modifier.
Proficiency with a Scimitar allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.
Notes: Damage: Radiant, Finesse, Light, Nick
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