When used as a weapon:
When striking an object or individual with intent to do harm, the Forgehammer does so with an effect similar to a lesser Shatter spell.
Upon a successful strike, add 1d8 Thunder damage + weapon damage.
Creatures of inorganic material take 2d8 Thunder damage + weapon damage.
When used as a blacksmith hammer:
Upon proper attunement, all items crafted with the Forgehammer are of at least Uncommon quality. With each successful craft, roll for possible higher qualities:
Rare: 20% chance. Roll any die any way that results in 20/80 odds. (high/low, a number on a d4, etc.)
Very Rare: 10% chance. Roll any die any way that results in 10/90 odds. (high/low, a number on a d10, etc.)
Legendary: 1% chance. Pick a number and roll a d100.
When striking an existing object with intent to repair, the Forgehammer does so as if casting an improved Mend spell.
3 feet in any direction, and can restore pre-existing (non-wondrous) magical properties.
Proficiency with a Warhammer allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Push. If you hit a creature with this weapon, you can push the creature up to 10 feet straight away from yourself if it is Large or smaller.
Notes: Damage: Thunder, Damage: Bludgeoning, member of the Yaevas bloodline. Attunement occurs after using the Forgehammer to craft an item of at least rare quality., Versatile, Push
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