Weapon (greatsword), rare (requires attunement)

The weapon is made of a reflective silvery material that never dulls, liquids seem to slide off it with relative ease. This weapon can transform into a variety of weapons tools; as an action, you can touch the item and transform it into any type of weapon or artisan's tool of your choice  that you are proficient with (see the "Equipment" chapter in the Player's Handbook for a list of weapons and artisan's tools).

While holding this tool, you gain a +1 bonus to attack roles you make with this weapon.

Additionally, the weapon has the three following shapes available to it's user; Climbing Pole, Battering Ram and Divining Rod.

Climbing Pole. The weapon transforms into a pole a length of your choice up to 50 feet. It's surface becomes hard as granite, a spike protrudes from it's base and there are three hooks at the top to anchor the pole. Horizontal bars 3 inches long fold out from the sides, 1 foot apart, forming a Ladder. The pole can bear up to 4,000 pounds. If the pole is forced to bear more weight, or isn't anchored correctly, it reverts to its original form.

Battering Ram. The weapon transforms into a handheld battering ram that can grant it's user a +5 bonus to Strength checks made to break through doors, barricades, and other similar barriers.

Divining Rod. The weapon transforms into a divining rod which will either point to magnetic north or to the closest source of running water,  whichever you choose. It also gives the user an approximate knowledge of the users depth beneath the ground or height above sea level.

Sentience

Xanders blade  is a sentient lawful neutral weapon with an Intelligence of 14, a Wisdom of 10, and a Charisma of 10. It has hearing and can see out to a range of 120 feet. 

The weapon can understand Common, but can only communicate with its wielder telepathically by conveying emotions. Its voice is deep and echoing. While you are attuned to it, Xanders blade also understands every language you know.

When you hit a titan or a giant with it, that creature takes an extra 3d6 force damage and you regain 1d6 hitpoints.

 

Proficiency with a Greatsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Graze. If your attack roll with this weapon misses a creature, you can deal damage to that creature equal to the ability modifier you used to make the attack roll. This damage is the same type dealt by the weapon, and the damage can be increased only by increasing the ability modifier.

Notes: Damage: Force, Bonus: Hit Points, Heavy, Two-Handed, Graze

Stainsy

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