"Who the hell is Yanmei?"
A small dagger coated with a sick green ooze.
You have a +4 to all attack and damage rolls while holding this weapon.
This weapon only has one charge.
If the target has less than 15 total health, the knife will simply act like a +4 dagger. But if the target has 15 or more total health and is struck, you can consume one charge and the creature must make a Constitution saving throw with a DC of 19. Then the creature will recieve a 20 ft. penalty to their speed, disadvantage on all attack rolls, lose 2 AC and will take 4d10 necrotic damage at the start of every round for 3 rounds, or half of that if the target succeeds its saving throw.
Meanwhile, the owner of the knife will recieve a 10ft. boost to their speed, and +1 on all attack and damage rolls for 2 rounds.
All charges restore after 4 rounds, but you are still able to use the knife as a normal +4 dagger without consuming a charge.
Proficiency with a Dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.
Notes: Poisoned, fighter or a rogue, Finesse, Light, Thrown, Nick
Previous Versions
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5/13/2022 5:16:38 PM
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Coming Soon
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