Weapon (dagger), artifact (requires attunement)

This ornate dagger is carved in it's entirety from a foot-long serpent's fang. It is unnaturally white in in appearance.

You gain a +2 bonus to attack and damage rolls made with this magic weapon.

You gain +2 Dexterity up to a maximum of 24 while you are wielding and attuned to this weapon.

You are immune to poison damage and the poisoned condition while you are wielding and attuned to this weapon. 

You can use an action to cause thick, black poison to coat the blade. The poison remains for 1 minute or until an attack using this weapon hits a creature. That creature must succeed on a DC 15 Constitution saving throw or take 2d10 poison damage and become poisoned for 1 minute. The dagger can't be used this way again until the next dawn.

Proficiency with a Dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.

Notes: Damage: Poison, Bonus: Magic, Immunity: Poison, Stacking Bonus: Dexterity Score, Bonus: Ability Score Maximum, Poisoned, Damage, Debuff, Combat, Finesse, Light, Thrown, Nick

Item Tags: Damage Debuff Combat

spiritseeker

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