Weapon (handaxe), legendary (requires attunement)

Yultide is a +2 throwing axe gifted to Randal Morn. The axe was made by the Council of the Dales in hopes of achieving a unified Heartland. However the meetings failed to unite the council under a single governing policy and the Axe found its way into Shadowdale coffers until eventually it was won in a card game by Randal.

Engraved on the handle are the heraldries of each Lord of their respecting dales, as well these magically change as lords rise and fall. The axe is made of cold-steel and buzz's with magical energy. Upon throwing the axe, it returns to the wielding in a boomerang action. However the weirder must make a dex check DC 12 to catch it on return. The axe can also be commanded to glow as per a light spell, and has the ability to be thrown in perfect silence, or be commanded to make a humming noise when thrown.

Yultide's spells can only be cast upon itself, however they operate within their effects normally.

Unlike items of similar endowments Yultide does not require attunement. In order to make use of it's abilities three command words are needed, Elsun (light spell), Straek (silence), Plounce (buzzing sound). The words were intended to safe guard the axe from being used against it's creators and were kept secret until the weapon was to be gifted to it's wielder. An identify spell does reveal the command words as well as the current heraldry inscriptions.

Proficiency with a Handaxe allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Vex. If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.

Notes: Bonus: Charisma Score, Ranged Weapon Attack: Slashing, Damage, Combat, Light, Thrown, Vex

Previous Versions

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Item Tags: Damage Combat

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